Raghavendra R wrote: > I am using a Shape3D object which internally holds a Texture2D object > for drawing text on a Canvas3D object. I am also using a BufferedImage > to set up the image. This Canvas3D object displays a wireframe model.
Maybe it will be better to use Raster ? You get guaranteed size in pixels, not problems with scaling. Take a look at http://thenut.eti.pg.gda.pl/~abies/nwn/BugbearLabel.jpg (this is jpeg, so it is a bit more fuzzy than in reality). I think that such labels are acceptable (at least they stay readable in all magnifications). Artur =========================================================================== To unsubscribe, send email to [EMAIL PROTECTED] and include in the body of the message "signoff JAVA3D-INTEREST". For general help, send email to [EMAIL PROTECTED] and include in the body of the message "help".