Raghavendra R wrote:

> I am using a Shape3D object which internally holds a Texture2D object
> for drawing text on a Canvas3D object. I am also using a BufferedImage
> to set up the image. This Canvas3D object displays a wireframe model.

Maybe it will be better to use Raster ? You get guaranteed size in
pixels, not problems with scaling.

Take a look at
http://thenut.eti.pg.gda.pl/~abies/nwn/BugbearLabel.jpg
(this is jpeg, so it is a bit more fuzzy than in reality). I think that
such labels are acceptable (at least they stay readable in all
magnifications).

Artur

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