Hi, Sorry for the delayed reply. I tried using Texture2D with higher resolutions, but it was not effective. I then created Text2D objects and set the fontsize as a factor of the radius of the BoundingSphere, but for larger model sizes and hence larger radii, the fontsize is quite big and the text area looks like a white rectangular patch (i am drawing text in white). What could be the reason for this?
Thanks Raghav Alessandro Borges wrote: > Hi , > You can do at least 3 things : > > A) Use a texture with higher resolution (256x256 -> 512x512 -> 1024x1024). > Easy but requires more hardware work; > B) Use Text2D, as a child node of your Shape3D, more lines of code, but you > can change the text while running ;) lighter to run; > C) Use Text3D, in the same way above. > > ----- Original Message ----- > From: "Raghavendra R" <[EMAIL PROTECTED]> > To: <[EMAIL PROTECTED]> > Sent: Friday, June 07, 2002 7:46 AM > Subject: [JAVA3D] Text display using Shape3D and Texture2D > > > Hi, > > > > I had sent this mail yesterday but didnt get any response. Hence, i am > > resending it. > > > > I am using a Shape3D object which internally holds a Texture2D object > > for drawing text on a Canvas3D object. I am also using a BufferedImage > > to set up the image. This Canvas3D object displays a wireframe model. > > > > The problem is, when the model dimensions are very small, the text's > > display resolution is very bad. It looks very smudged. Is there a way to > > get sharp, crisper text? > > > > Thanks > > Raghav > > > > > =========================================================================== > > To unsubscribe, send email to [EMAIL PROTECTED] and include in the > body > > of the message "signoff JAVA3D-INTEREST". For general help, send email to > > [EMAIL PROTECTED] and include in the body of the message "help". > > _________________________________________________________ > Do You Yahoo!? > Get your free @yahoo.com address at http://mail.yahoo.com > > =========================================================================== > To unsubscribe, send email to [EMAIL PROTECTED] and include in the body > of the message "signoff JAVA3D-INTEREST". For general help, send email to > [EMAIL PROTECTED] and include in the body of the message "help". =========================================================================== To unsubscribe, send email to [EMAIL PROTECTED] and include in the body of the message "signoff JAVA3D-INTEREST". For general help, send email to [EMAIL PROTECTED] and include in the body of the message "help".