Hi , You can do at least 3 things : A) Use a texture with higher resolution (256x256 -> 512x512 -> 1024x1024). Easy but requires more hardware work; B) Use Text2D, as a child node of your Shape3D, more lines of code, but you can change the text while running ;) lighter to run; C) Use Text3D, in the same way above.
----- Original Message ----- From: "Raghavendra R" <[EMAIL PROTECTED]> To: <[EMAIL PROTECTED]> Sent: Friday, June 07, 2002 7:46 AM Subject: [JAVA3D] Text display using Shape3D and Texture2D > Hi, > > I had sent this mail yesterday but didnt get any response. Hence, i am > resending it. > > I am using a Shape3D object which internally holds a Texture2D object > for drawing text on a Canvas3D object. I am also using a BufferedImage > to set up the image. This Canvas3D object displays a wireframe model. > > The problem is, when the model dimensions are very small, the text's > display resolution is very bad. It looks very smudged. Is there a way to > get sharp, crisper text? > > Thanks > Raghav > > =========================================================================== > To unsubscribe, send email to [EMAIL PROTECTED] and include in the body > of the message "signoff JAVA3D-INTEREST". For general help, send email to > [EMAIL PROTECTED] and include in the body of the message "help". _________________________________________________________ Do You Yahoo!? Get your free @yahoo.com address at http://mail.yahoo.com =========================================================================== To unsubscribe, send email to [EMAIL PROTECTED] and include in the body of the message "signoff JAVA3D-INTEREST". For general help, send email to [EMAIL PROTECTED] and include in the body of the message "help".
