Hi ,
You can do at least 3 things :

A)  Use a texture with higher resolution (256x256 -> 512x512 -> 1024x1024).
Easy but requires more hardware work;
B) Use Text2D, as a child node of your Shape3D,  more lines of code, but you
can change the text while running ;)  lighter to run;
C) Use Text3D, in the same way above.

----- Original Message -----
From: "Raghavendra R" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Friday, June 07, 2002 7:46 AM
Subject: [JAVA3D] Text display using Shape3D and Texture2D


> Hi,
>
> I had sent this mail yesterday but didnt get any response. Hence, i am
> resending it.
>
> I am using a Shape3D object which internally holds a Texture2D object
> for drawing text on a Canvas3D object. I am also using a BufferedImage
> to set up the image. This Canvas3D object displays a wireframe model.
>
> The problem is, when the model dimensions are very small, the text's
> display resolution is very bad. It looks very smudged. Is there a way to
> get sharp, crisper text?
>
> Thanks
> Raghav
>
>
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