Hi Jason

> I've not seen any other commercial game today that competes visually
> (be that PC or Console) so maybe no one else wants to write a game of
> that visual depth yet? :)
I think MGS2 impressed me much more than any screen from Q3. Okay they
have dynamic shadows? So what? Shadow algorithmen are over 20 years old.

> And J3D1.4 maybe up to it but it's not out for at least 18 months, then
> add the ~2 year dev time and you're talking in 4 years time Doom3 style
> visuals with J3D.
>
> What did games look like 4 years ago compared to today?

Well IIRC Quake3 came 99. And still even games coming out
now or in a few months still use the Q3-engine. So where's your problem?

> I would suspect that 4 years from now you'll see games with film like
> quality in the rendering starting to emerge.

Not really. For example the Shrek-character was 10x the polygon count as
the characters in Doom3. So raw polygon-rasterization-burning is definitly
not the right way. I think transfering raytracing-technology to gfx
hardware might be the real way to get cinema-feeling to games.

> that set the standards that drive the cutting edge. But Java can still
> be a good games platform, as more people get broadband Web based games
> will become more popular and Java/J3D could certainly kick Flash's butt
> in that market ONCE plugin delivery is seamless!
Look at PS3. Of the latest plans of Sony. PS3 won't have any storage media
installed but rather use highband-internet-connection as storage.

EOF,
 J.D.

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