>>> [EMAIL PROTECTED] 12/06/2002 11:59:03 >>>
> Well when I look at the videos of Doom3 alltough they look
impressive. I
> don't see anything which can not be done by a graphics programmer
with
> about 2-3 years experience. And I would go even that far that there
isn't
> anything in it which could not be done with J3D1.4 (if it has all
the
> features discussed)

Hmmmmmm :)

(Except in our linear existence...... :)

I've not seen any other commercial game today that competes visually
(be that PC or Console) so maybe no one else wants to write a game of
that visual depth yet? :)

True it's nothing compared with some of the current film CGI work, but
that's not possible in real time or on a game machine YET!

And J3D1.4 maybe up to it but it's not out for at least 18 months, then
add the ~2 year dev time and you're talking in 4 years time Doom3 style
visuals with J3D.

What did games look like 4 years ago compared to today?

I would suspect that 4 years from now you'll see games with film like
quality in the rendering starting to emerge.

But that's beside the point, Doom3 may look good but may play like
crap, although the Quake3 engine was impressive I really didn't like the
game that much. I found the visuals took away from the game play as
there was too many pretty lights to look at (while being blasted in your
moment of distraction! :)

RtCW I think was a better use of the engine and more fun to play.

If you follow standards you'll never be cutting edge, it's the people
that set the standards that drive the cutting edge. But Java can still
be a good games platform, as more people get broadband Web based games
will become more popular and Java/J3D could certainly kick Flash's butt
in that market ONCE plugin delivery is seamless!

If someone writes a J3D game as popular as SIMS (not a graphically
awesome game :) and puts it on the web, providing customers can just
click on the link and it works (seamless plugin delivery PLEASE! :)
they'll be made!

This is of course just my humble opinion,

Jason.

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