>>> [EMAIL PROTECTED] 12/06/2002 11:59:03 >>> > Well when I look at the videos of Doom3 alltough they look impressive. I > don't see anything which can not be done by a graphics programmer with > about 2-3 years experience. And I would go even that far that there isn't > anything in it which could not be done with J3D1.4 (if it has all the > features discussed)
Hmmmmmm :) (Except in our linear existence...... :) I've not seen any other commercial game today that competes visually (be that PC or Console) so maybe no one else wants to write a game of that visual depth yet? :) True it's nothing compared with some of the current film CGI work, but that's not possible in real time or on a game machine YET! And J3D1.4 maybe up to it but it's not out for at least 18 months, then add the ~2 year dev time and you're talking in 4 years time Doom3 style visuals with J3D. What did games look like 4 years ago compared to today? I would suspect that 4 years from now you'll see games with film like quality in the rendering starting to emerge. But that's beside the point, Doom3 may look good but may play like crap, although the Quake3 engine was impressive I really didn't like the game that much. I found the visuals took away from the game play as there was too many pretty lights to look at (while being blasted in your moment of distraction! :) RtCW I think was a better use of the engine and more fun to play. If you follow standards you'll never be cutting edge, it's the people that set the standards that drive the cutting edge. But Java can still be a good games platform, as more people get broadband Web based games will become more popular and Java/J3D could certainly kick Flash's butt in that market ONCE plugin delivery is seamless! If someone writes a J3D game as popular as SIMS (not a graphically awesome game :) and puts it on the web, providing customers can just click on the link and it works (seamless plugin delivery PLEASE! :) they'll be made! This is of course just my humble opinion, Jason. =========================================================================== To unsubscribe, send email to [EMAIL PROTECTED] and include in the body of the message "signoff JAVA3D-INTEREST". For general help, send email to [EMAIL PROTECTED] and include in the body of the message "help".
