I think that the stencil buffer is basically an overlay image that is rendered "flat" on top of the 3d stuff.
Well I think the "stencil" outlines which bits of the image are displayed, and which bits are transparent allowing you to see the 3d view. Good examples of using a stencil buffer would be a speedomiter of health counter in a corner of the screen. Nathan > Hi Artur, > > > As for java3d, I think that stencil buffer is only part left which is > > really needed for _many_ things - rest is more or less special-mostly-demo-only > > stuff. > > Would you please be so kind and give me a hint, to what the stencil > buffer is (link to some WEB pafe or a short explanation)? > > Thanks in advance > > Georg > ___ ___ > | + | |__ Georg Rehfeld Woltmanstr. 12 20097 Hamburg > |_|_\ |___ [EMAIL PROTECTED] +49 (40) 23 53 27 10 > > =========================================================================== > To unsubscribe, send email to [EMAIL PROTECTED] and include in the body > of the message "signoff JAVA3D-INTEREST". For general help, send email to > [EMAIL PROTECTED] and include in the body of the message "help". =========================================================================== To unsubscribe, send email to [EMAIL PROTECTED] and include in the body of the message "signoff JAVA3D-INTEREST". For general help, send email to [EMAIL PROTECTED] and include in the body of the message "help".
