I think that the stencil buffer is basically an overlay image that is
rendered "flat" on top of the 3d stuff.

Well I think the "stencil" outlines which bits of the image are displayed,
and which bits are transparent allowing you to see the 3d view.

Good examples of using a stencil buffer would be a speedomiter of health
counter in a corner of the screen.

Nathan


> Hi Artur,
>
> > As for java3d, I think that stencil buffer is only part left which is
> > really needed for _many_ things - rest is more or less
special-mostly-demo-only
> > stuff.
>
> Would you please be so kind and give me a hint, to what the stencil
> buffer is (link to some WEB pafe or a short explanation)?
>
> Thanks in advance
>
> Georg
>  ___   ___
> | + | |__    Georg Rehfeld      Woltmanstr. 12     20097 Hamburg
> |_|_\ |___   [EMAIL PROTECTED]           +49 (40) 23 53 27 10
>
>
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