I was actually curious about rendering objects in pure-immediate mode -- running my 
own render loop -- without using any of the scene graph features (apart from the basic 
universe that needs to be set up).

Sean


> -----Original Message-----
> From: Nitin.Jain [mailto:[EMAIL PROTECTED]]
> Sent: Tuesday, July 02, 2002 5:39 AM
> To: [EMAIL PROTECTED]
> Subject: Re: [JAVA3D] Immediate mode rendering
> 
> 
> Sean,
> You need to create your own Canvas3D extending the java3D's 
> canvas3D. You
> have to atleast override the methods 'renderField' and 
> 'preRender' method.
> You can get the graphics context and call drawGeometry method on that.
> 
> I would suggest you go thru the chapter4 of Selman's book, it 
> explains it
> pretty well.
> 
> Get back to me if you have further problems.
> 
> Nitin
> 
> > -----Original Message-----
> > From: Sean Sylvis [mailto:[EMAIL PROTECTED]]
> > Sent: Tuesday, July 02, 2002 7:41 AM
> > To: [EMAIL PROTECTED]
> > Subject: [JAVA3D] Immediate mode rendering
> >
> >
> > What is necessary to render something (a
> > com.sun.j3d.utils.geometry.Sphere) in a JFrame and Canvas3D
> > in immediate mode?
> >
> > Sean
> >
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