Jeremy,
>if you are not going to use the scene graph features of java3d then there is >little point in using it, use something like gl4java, this will give you >direct >access to the opengl commands. java3d is not the be all and end all of 3d >graphics in java, but if you want the management of scenes etc that a >scene tree >offers (you'll only end up implementing one yourself i expect) then java3d >seems >to be the way to go, but the whole topic of "is java3d any good for ..." >is one >that goes on and on :) > >to sum up, if you want access to opengl commands, and you don't mind doing all >the things that are a pain to do that java3d does for you, use some along the >lines of gl4java, me personally, i'm far to lazy to do this, and would rather >use java3d that has already had thousands of hours put into it by the good >folks >at sun, than having to do it myself, the choice is yours :) > >HTH > >Jeremy Thank you for your input. Actually I am benefiting from using java3d in terms of the programming simplicity. But I simply don't know how to plug my function in between each frame rendering. Is there any way to control (stop the next frame rendering until my function is run completely) the frame rendering in java3d? Thanks in advance! Lan Wu-Cavener Dept. of Landscape Architecture =========================================================================== To unsubscribe, send email to [EMAIL PROTECTED] and include in the body of the message "signoff JAVA3D-INTEREST". For general help, send email to [EMAIL PROTECTED] and include in the body of the message "help".