Lan Wu-Cavener wrote: > thank you for commenting, Sean! > > That is probably what I need. My question is that am i able to call > OpenGL function directly in the immediate mode? Then why to use java3d > at the first place? (I am still not sure.) > >> I was actually curious about rendering objects in pure-immediate mode -- >> running my own render loop -- without using any of the scene graph features >> (apart from the basic universe that needs to be set up). >> >> Sean
if you are not going to use the scene graph features of java3d then there is little point in using it, use something like gl4java, this will give you direct access to the opengl commands. java3d is not the be all and end all of 3d graphics in java, but if you want the management of scenes etc that a scene tree offers (you'll only end up implementing one yourself i expect) then java3d seems to be the way to go, but the whole topic of "is java3d any good for ..." is one that goes on and on :) to sum up, if you want access to opengl commands, and you don't mind doing all the things that are a pain to do that java3d does for you, use some along the lines of gl4java, me personally, i'm far to lazy to do this, and would rather use java3d that has already had thousands of hours put into it by the good folks at sun, than having to do it myself, the choice is yours :) HTH Jeremy -- ________________________________________________________ PGP key is here -> http://www.computerbooth.com/pgp.html * If debugging is the process of removing bugs, then programming must be the process of putting them in. =========================================================================== To unsubscribe, send email to [EMAIL PROTECTED] and include in the body of the message "signoff JAVA3D-INTEREST". For general help, send email to [EMAIL PROTECTED] and include in the body of the message "help".