I just wanted to voice my opinion on something that I have been seeing here and at javagaming.org. It seems that everyone is screaming for low level access, bypassing all of the scene graph stuff. I have heard that in the next version of Java3D, there is going to be this low level access.
However, I hope that all of the high level scene graph stuff is still fully supported. I'm no math programmer, (and not much of a 3D programmer either), but with Java 3D I feel empowered...I can make cool things without being a hardcore 3D programmer. I'm really excitied when I can make something neat or interesting without having a degree in math. Anyway, I'm just a little confused why all these folks who want to use all of this low level stuff don't just use OpenGL (gljava?) Anyway, here's hoping that Java3D stays easy to use in future versions. Oh, and thanks for the cool API. My buddy is a windows direct X programmer, and he had to re-invent half of the stuff that is already in java3D! Mike =========================================================================== To unsubscribe, send email to [EMAIL PROTECTED] and include in the body of the message "signoff JAVA3D-INTEREST". For general help, send email to [EMAIL PROTECTED] and include in the body of the message "help".