thank you for commenting, Sean!

That is probably what I need. My question is that am i able to call OpenGL 
function directly in the immediate mode? Then why to use java3d at the 
first place? (I am still not sure.)




At 02:00 PM 7/2/2002 -0700, you wrote:
>I was actually curious about rendering objects in pure-immediate mode -- 
>running my own render loop -- without using any of the scene graph 
>features (apart from the basic universe that needs to be set up).
>
>Sean
>
>
> > -----Original Message-----
> > From: Nitin.Jain [mailto:[EMAIL PROTECTED]]
> > Sent: Tuesday, July 02, 2002 5:39 AM
> > To: [EMAIL PROTECTED]
> > Subject: Re: [JAVA3D] Immediate mode rendering
> >
> >
> > Sean,
> > You need to create your own Canvas3D extending the java3D's
> > canvas3D. You
> > have to atleast override the methods 'renderField' and
> > 'preRender' method.
> > You can get the graphics context and call drawGeometry method on that.
> >
> > I would suggest you go thru the chapter4 of Selman's book, it
> > explains it
> > pretty well.
> >
> > Get back to me if you have further problems.
> >
> > Nitin
> >
> > > -----Original Message-----
> > > From: Sean Sylvis [mailto:[EMAIL PROTECTED]]
> > > Sent: Tuesday, July 02, 2002 7:41 AM
> > > To: [EMAIL PROTECTED]
> > > Subject: [JAVA3D] Immediate mode rendering
> > >
> > >
> > > What is necessary to render something (a
> > > com.sun.j3d.utils.geometry.Sphere) in a JFrame and Canvas3D
> > > in immediate mode?
> > >
> > > Sean
> > >
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> > >
> >
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> >
>
>ÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿ
>To unsubscribe, send email to [EMAIL PROTECTED] and include in the body
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>[EMAIL PROTECTED] and include in the body of the message "help".

Lan Wu-Cavener
Dept. of Landscape Architecture

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