Hello All, I have a question on hardware lighting, which is best illustrated by an example:
Assume I have 12 separate groups, each of which contains some geometry and a single light. Each light is scoped to its group only. If the scene is rendered from a position where all the geomtry is visible, will I still get the advantages of hardware lighting, e.g. on my GeForce 2, which I believe is limited to 8 concurrent lights ? I.E. Is the fact that each piece of geometry illuminated by <= 8 lights sufficient to keep the hardware acceleration ? The reason I ask is that my lights are *not yet* scoped as described, and I want to know if rescoping them as described will resolve the issue. Thanks Rob -- Rob Nugent Sun Microsystems, Southampton, UK [EMAIL PROTECTED] Tel: +44 (0) 1489 585503 Fax: +44 (0) 1489 881363 =========================================================================== To unsubscribe, send email to [EMAIL PROTECTED] and include in the body of the message "signoff JAVA3D-INTEREST". For general help, send email to [EMAIL PROTECTED] and include in the body of the message "help".