Jeremy Booth wrote:

-----BEGIN PGP SIGNED MESSAGE-----
Hash: SHA1

Kelvin Chung wrote:

<snip lighting question>

|
| This is bug
|
| 4792478 -  ArrayIndexOutOfBoundsException with two ViewSpecificGroups
| with Lights
|
| that we are still working with.
|
| Thanks.

Kelvin

I think i'm missing the link between the question and that bug

or are you saying that after the bug fix, you will be able to have
more than
eight lights effecting a surface in hardware?

confused (Jeremy booth)

Java3D still use hardware acceleration even though no of light in the
scene > maxLight support by hardware in one pass.

If there are more than maxLight affect the same geometry
at any time the rest are ignored. Otherwise the light setting is
change an another geometry is rendered.

The bug is specific to ViewSpecificGroups (please check out the
bug description) which all lights may apply  to a scene even though
light is scoped to particular View.

- Kelvin
-----------
Java 3D Team
Sun Microsystems Inc.

===========================================================================
To unsubscribe, send email to [EMAIL PROTECTED] and include in the body
of the message "signoff JAVA3D-INTEREST".  For general help, send email to
[EMAIL PROTECTED] and include in the body of the message "help".

Reply via email to