-----BEGIN PGP SIGNED MESSAGE----- Hash: SHA1 | will I still get the | advantages of hardware lighting, e.g. on my GeForce 2, which I believe is | limited to 8 concurrent lights ?
Hi ~ it's a long times since i read this (think it was on the j3d faq) and if i remember rightly you will, java3d does multi pass rendering, so as long as you have no more than 8 light sources effecting any 1 surface the lighting will work ok, if you have more than 8 lights per surface then you get some lights missing from that surface in the render, what more than 8 lights does do, is increase the number of render passes for each frame thats how i remember it anyway, it works for me :) Jeremy - -- ________________________________________________________ PGP key is here -> http://www.computerbooth.com/pgp.html * If debugging is the process of removing bugs, then programming must be the process of putting them in. -----BEGIN PGP SIGNATURE----- Version: GnuPG v1.0.6 (MingW32) Comment: Using GnuPG with Mozilla - http://enigmail.mozdev.org iD8DBQE9/hiZkkWXI7JvucARAq60AKD2CJGLw6UV+eyAsqODThgvU8vtZQCdHTHL llurt+bf69xYIpYQosZpZjs= =mj+j -----END PGP SIGNATURE----- =========================================================================== To unsubscribe, send email to [EMAIL PROTECTED] and include in the body of the message "signoff JAVA3D-INTEREST". For general help, send email to [EMAIL PROTECTED] and include in the body of the message "help".