Kelvin, Thanks for the updates. A fantastically naive question for you or anyone else who knows:
Java3D still use hardware acceleration even though no of light in the scene > maxLight support by hardware in one pass.
May I have a definition of a "pass" please ? I only know Java3D (not OpenGL/DirectX), so how data gets handed to the hardware is largely unclear to me. Thanks Rob -- Rob Nugent Sun Microsystems, Southampton, UK [EMAIL PROTECTED] Tel: +44 (0) 1489 585503 Fax: +44 (0) 1489 881363 =========================================================================== To unsubscribe, send email to [EMAIL PROTECTED] and include in the body of the message "signoff JAVA3D-INTEREST". For general help, send email to [EMAIL PROTECTED] and include in the body of the message "help".