Rob Nugent wrote:

Hello All,

I have a question on hardware lighting, which is best illustrated by
an example:

Assume I have 12 separate groups, each of which contains some geometry
and a
single light. Each light is scoped to its group only. If the scene is
rendered
from a position where all the geomtry is visible, will I still get the
advantages of hardware lighting, e.g. on my GeForce 2, which I believe is
limited to 8 concurrent lights ?

I.E. Is the fact that each piece of geometry illuminated by <= 8 lights
sufficient to keep the hardware acceleration ?

The reason I ask is that my lights are *not yet*  scoped as described,
and I
want to know if rescoping them as described will resolve the issue.
This is bug

4792478 -  ArrayIndexOutOfBoundsException with two ViewSpecificGroups with Lights

that we are still working with.

Thanks.

- Kelvin
--------------
Java 3D Team
Sun Microsystems Inc.

===========================================================================
To unsubscribe, send email to [EMAIL PROTECTED] and include in the body
of the message "signoff JAVA3D-INTEREST".  For general help, send email to
[EMAIL PROTECTED] and include in the body of the message "help".

Reply via email to