Rob Nugent wrote:
Hello All,
I have a question on hardware lighting, which is best illustrated by
an example:
Assume I have 12 separate groups, each of which contains some geometry
and a
single light. Each light is scoped to its group only. If the scene is
rendered
from a position where all the geomtry is visible, will I still get the
advantages of hardware lighting, e.g. on my GeForce 2, which I believe is
limited to 8 concurrent lights ?
I.E. Is the fact that each piece of geometry illuminated by <= 8 lights
sufficient to keep the hardware acceleration ?
The reason I ask is that my lights are *not yet* scoped as described,
and I
want to know if rescoping them as described will resolve the issue.
This is bug
4792478 - ArrayIndexOutOfBoundsException with two ViewSpecificGroups with Lights
that we are still working with.
Thanks.
- Kelvin
--------------
Java 3D Team
Sun Microsystems Inc.
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