> Date:         Mon, 14 Jul 2003 10:16:23 +0200
> From: Botha Levente <[EMAIL PROTECTED]>
>
> I have a createSceneGraph class in which i put my body parts (all body
> parts have their own classes) in a hashtable, then i put them to my
> root branchgroup.
>
> I have created a keyboardbehavior to have keyboard interactions for
> moving my human.  In this class (keyboardnavigation) i have some
> methods which calculates the necessary values for the leg movement
> (the right angles).
>
> I don't know how to include some interpolator on a live scenegraph. I
> think i should add a rotationinterpolator to the parent of my moveable
> leg but i can't.  I have tried to put this interpolator in "leg's"
> class but it doesnt start rotating.

Give us an idea of your scene graph structure -- how your
TransformGroups, content nodes, and Behaviors hang together in the
scene, and where you're performing your computations.  Sounds like
you're missing something fairly simple that we could point out on the
interest list fairly easily.  Otherwise, give the list some code to look
at.

-- Mark Hood

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