In my opinion, something could be more important than that feature: a better sound support, especially to get sound working in a universe with more than one View / Canvas3D (which actually doesn't works also if the sound is initialized for one View only) and MP3 / OGG support.
On Fri, 19 Mar 2004 16:47:47 -0800, Paul Byrne <[EMAIL PROTECTED]> wrote:
This type of debate is great and just what we had hoped for from the Java 3D community, keep it up !
Adding extensibility (which would include access to the lower level rendering system) to the Java3D API is something we are interested in. This (along with many other possible directions) will be discussed formally as part of the JCP process. In the meantime let's keep these discussions rolling.....
Rgds
Paul
On Fri, 2004-03-19 at 16:20, William Denniss wrote:On Sat, 2004-03-20 at 04:38, Alan Hudson wrote: > Michael Pfeiffer wrote: > > > Hi, > > > > I agree with you. One of the big strengths of J3D is that it contains a 3d > > engine and that it isn't only a plain interface to a graphics layer. In my > > opinion it would be acceptable if some OGL-related functionalities became > > part of it but only _beside_ the existing features. All other people who > > are looking for a plain OpenGL-wrapper can find other solutions than Java > > 3D. > > Agreed. I'd like to have openGL context access at certain defined > times, likely pre and post render. Maybe on a node basis but I'm not sure.
It's for applications like this that Xith3D is well suited. Access to OpenGL is there if you need it (so long as you don't mind the loss of potential portability to other bindings or API's such as DirectX).
Do you believe that Java3D should (or even can) change one of it's fundamental ideas and allow direct access to OpenGL? Does Java3D even need to do this when there are alternative scenegraphs which already offer that ability?
Will.
-- William Denniss - will@ http://tanksoftware.com/
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