Please read the first email.
I understand you point of view and agree, but I guess
he needs a simple character animation, not a "Final
Fantasy" in Java3D.

Alessandro

 --- "Nikolai V. Chr." <[EMAIL PROTECTED]> escreveu: >
Alessandro Borges wrote:
>
> >A recipe for humanoid animation with Java3D:
> >
> >* remount the model, i.e, put each part in the
> correct
> >place, using a external config file to rule the TG
> >transforms. A Java XML bean (XMLEncode/XMLDecode
> saves
> >time here) can help you here for storage the model
> >scene graph.
> >
>
> I think this might be acceptable for a robot, but
> not for a humanoid.
> You either need Morph nodes to keep the
> skin/clothing from gaping in
> joints, or you need to import keyframes which has
> this precalculated.
>
> As far as I can see, everything else than these two
> methods will look
> unacceptable for most humanoid purposses.
>
> ----------------------------------------------
> Nikolai V. Christensen, Computer Engineer,
> Simulation and Training department
> IFAD, Forskerparken 10A, DK-5230 Odense M
> Denmark, EU
> Phone: +45 63 15 71 31  Fax: +45 65 93 29 99
> WWWeb: http://www.ifad.dk
> e-mail: [EMAIL PROTECTED]
> ----------------------------------------------
>
>
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