Please read the first email. I understand you point of view and agree, but I guess he needs a simple character animation, not a "Final Fantasy" in Java3D.
Alessandro --- "Nikolai V. Chr." <[EMAIL PROTECTED]> escreveu: > Alessandro Borges wrote: > > >A recipe for humanoid animation with Java3D: > > > >* remount the model, i.e, put each part in the > correct > >place, using a external config file to rule the TG > >transforms. A Java XML bean (XMLEncode/XMLDecode > saves > >time here) can help you here for storage the model > >scene graph. > > > > I think this might be acceptable for a robot, but > not for a humanoid. > You either need Morph nodes to keep the > skin/clothing from gaping in > joints, or you need to import keyframes which has > this precalculated. > > As far as I can see, everything else than these two > methods will look > unacceptable for most humanoid purposses. > > ---------------------------------------------- > Nikolai V. Christensen, Computer Engineer, > Simulation and Training department > IFAD, Forskerparken 10A, DK-5230 Odense M > Denmark, EU > Phone: +45 63 15 71 31 Fax: +45 65 93 29 99 > WWWeb: http://www.ifad.dk > e-mail: [EMAIL PROTECTED] > ---------------------------------------------- > > =========================================================================== > To unsubscribe, send email to [EMAIL PROTECTED] > and include in the body > of the message "signoff JAVA3D-INTEREST". For > general help, send email to > [EMAIL PROTECTED] and include in the body of the > message "help". ______________________________________________________________________ Yahoo! Messenger - Fale com seus amigos online. Instale agora! http://br.download.yahoo.com/messenger/ =========================================================================== To unsubscribe, send email to [EMAIL PROTECTED] and include in the body of the message "signoff JAVA3D-INTEREST". For general help, send email to [EMAIL PROTECTED] and include in the body of the message "help".