There is no general answer how J3D applications can be tuned. but in fact,
it doesn't has to do anything with your objects dimensions. More important
is the number of polygons you use and the number and sizes of textures.

Some hints for advanced tuning techniques (when possible bugs and design
problems are removed) can be found at
http://java3d.virtualworlds.de/j3dwiki/index.php/In_which_ways_can_I_do_optimizations_for_a_higher_framerate%3F


> I am making a program which shows integrated circuits designs in 3D ...
> The entire universe is less than an inch....dimensions are in
> micrometers....how can I make the performance better?  should I make the
dimensions
> larger, like in meters, or should I keeop them smaller ?  I have currently
been
> using larger units so 1um is actually 1 meter in my program......I thought
> that would work....does java3D work better with small structures or larger
> ones...?   It uses TONS os memory and runs slow for large (a hundred or so
> objects...) universes .... really it sucks. ...  do you think it is my
> viewing scheme that might be inneficient....please help....
>
>
>
>
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