Well if you want to use java for your app, you should use jogl or gl4java... and work with opengl ;)
 
I used java3d some times ago and I spend lots of time to solve basic problems (java3d bugs and limitations) 
 
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Edward Pataky <[EMAIL PROTECTED]> wrote:
I am making a program which shows integrated circuits designs in 3D ... The entire universe is less than an inch....dimensions are in micrometers....how can I make the performance better?  should I make the dimensions larger, like in meters, or should I keeop them smaller ?  I have currently been using larger units so 1um is actually 1 meter in my program......I thought that would work....does java3D work better with small structures or larger ones...?   It uses TONS os memory and runs slow for large (a hundred or so objects...) universes .... really it sucks. ...  do you think it is my viewing scheme that might be inneficient....please help....
 
 


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