You are right, Michael, thank you. But I sad "usually" and not "always" ;) As our J3D applications can run over both APIs (D3D & OGL), we must take care about limitations on both sides.
Alessandro --- [EMAIL PROTECTED] escreveu: > On Mon, 18 Oct 2004 23:32:09 -0300, Alessandro Borges > <[EMAIL PROTECTED]> wrote: > > > Usually triangles are faster then quads (rectangles). > > But as far as I know thats true only for DirectX. OpenGL natively supports > Quads and handles them faster than two triangles!? > > > > -- > http://www.linuxboard.org - The Linux Developer Board > http://java3d.virtualworlds.de - The J3D Developers Ressource > _______________________________________________________ Yahoo! Acesso Grátis - Internet rápida e grátis. Instale o discador agora! http://br.acesso.yahoo.com/ =========================================================================== To unsubscribe, send email to [EMAIL PROTECTED] and include in the body of the message "signoff JAVA3D-INTEREST". For general help, send email to [EMAIL PROTECTED] and include in the body of the message "help".