You are right, Michael, thank you.
But I sad "usually" and not "always" ;)
As our J3D applications can run over both APIs (D3D & OGL), we must take care
about limitations on both sides.


Alessandro

 --- [EMAIL PROTECTED] escreveu:
> On Mon, 18 Oct 2004 23:32:09 -0300, Alessandro Borges
> <[EMAIL PROTECTED]> wrote:
>
> > Usually triangles are faster then quads (rectangles).
>
> But as far as I know thats true only for DirectX. OpenGL natively supports
> Quads and handles them faster than two triangles!?
>
>
>
> --
> http://www.linuxboard.org - The Linux Developer Board
> http://java3d.virtualworlds.de - The J3D Developers Ressource
>





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