ola keep cool !
I never wrote that jogl or gl4java have no bugs or limitation ...
 
weekend projects ?
hum not sure...
All 3D projects do not require a high level api as J3D ;)
 
Do you know this demo ?
http://java.sun.com/products/jfc/tsc/articles/jcanyon/
 
Well J3D is great and I respect all Java3D team for their great work ;)
 
But before starting a project with a 3D engine we have to check our needs and after take
the best api do to the job !
 
So there are lots of cool demo and projects wrotten in pure opengl , so when the application is too complex it's better to use a 3D engine
 
I think that to show integrated circuits designs in 3D it can be interesting to start
with an opengl wrapper, so overlays will be easier to do
____________________________________________________________________

Ian Morris Nieves <[EMAIL PROTECTED]> wrote:
Makes alot of sense!!! because jogl and gl4java have NO BUGS or LIMITATIONS!
um....
sorry if i call a spade a spade.

With all due respect to the Java3D team at Sun, it is MUCH HARDER to
write an abstration layer such as Java3D, than a mere wrapper such as
jogl or gl4java. Those little guys are weekend projects compared to
Java3D. Java3D has come a long way, and is quite mature. Who knows
what it was like years ago. Basing your judgement on years ago...
well.. you deserver what ya get ;)

ian


Enrique Dumas wrote:

> Well if you want to use java for your app, you should use jogl or
> gl4java... and work with opengl ;)
>
> I used java3d some times ago and I spend lots of time to solve basic
> problems (java3d bugs and limitations)
>
> ______________________________________________________________________
>
> */Edward Pataky <[EMAIL PROTECTED]>/* wrote:
>
> I am making a program which shows integrated circuits designs in
> 3D ... The entire universe is less than an inch....dimensions are
> in micrometers....how can I make the performance better? should I
> make the dimensions larger, like in meters, or should I keeop them
> smaller ? I have currently been using larger units so 1um is
> actually 1 meter in my program......I thought that would
> work....does java3D work better with small structures or larger
> ones...? It uses TONS os memory and runs slow for large (a
> hundred or so objects...) universes .... really it sucks. ... do
> you think it is my viewing scheme that might be
> inneficient....please help....
>
>
>
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