Kevin, thanks for the messages.

I cannot afford a lawyer, so if someone can tell me where to find the EULA I
will appreciate it.

I can make an estimate of how many players can view the adds, my portal 2
maps got over 6000 views each, so it can be promising. Now, I don't plan on
it being expensive, like say 40dls, for 1 add spot, 70 for 2 add spots, 90,
for 3 add spots, and 110 for 4 add spots. I have to count how many spaces I
have. I plan on adding  a little village, so maybe I can add some panoramic
ads there too.

I am not too concerned on the time of making the ads and neither for making
some legal document about what I am selling, an ad that about some thousand
people are going to view. I'll just have to be honest, and thus that is why
it is cheap. And price can always be negotiated with whoever is interested.
An uncle is a lawyer, so maybe I can get some legal advise, but I think I
need to to really read the EULA. I plan on contacting Valve for their
opinion too.

ICS
Also, I am not following on the whole Cold Stream debate, is it relevant?
how?


On Wed, Sep 21, 2011 at 12:35 AM, ics <[email protected]> wrote:

> This Cold Stream has bothered me since i saw it as i think it's first map
> is just like the "the inferno campaign" that the dude who said his got the
> best mappers on his site and they should make money or something. So long
> time, i can't even remember.
>
> But the map itself is very similiar except that it hasn't got the flames at
> the sky. All youtube videos have been deleted from it too.
>
> PS: Selling addspace, boo.
>
> -ics
>
> 21.9.2011 8:10, Kevin Mahoney kirjoitti:
>
>  Hoo boy, I quite remember the last guy storming off the list in a huge fit
>> after all the feedback we gave. Guy was namedropping all over the place
>> boasting about how this idea was really going to take off.  Haven't heard
>> anything since.  ;)
>>
>> Since this is more of a client services issue, I'd suggest you hire a
>> lawyer before doing anything. Have him review the EULA, and if it's legal
>> have him draft the contract for each client service.  What you need are
>> binding contracts that state exactly what the client is receiving in the
>> end.  Not only will it cover your ass, but it'll also make the process a lot
>> easier by being honest with the client what exactly they're receiving.  With
>> anything promising "potential revenue" you should not promise any definitive
>> gains, and you need to be clear about that.
>>
>> Honestly, I don't see this business model working.  It's hard to sell as a
>> freelancer without any previous metrics for success. You'll probably only
>> get an investment from somebody who doesn't want to shell out a lot of cash
>> for what is likely a high-risk venture.  Maybe you'll find a avid gamer
>> community website/company looking to promote itself and figures throwing a
>> small amount like $50-100 your way for a billboard ad in-game, but if they
>> have any sense of strategy they can see that $100 invested in an AdWords
>> campaign that will probably yield a much higher rate of impressions unless
>> your campaign becomes extremely popular.
>>
>> So, I'd advise against it.  And since time itself is money, if I were in
>> your shoes I wouldn't invest the time into making something like that work
>> all by yourself.  If you ran a marketing agency that had dumped resources
>> into R&D to get some hard metrics data to show financial viability in such
>> an investment, then I'd say have at it.  But I think there are much easier
>> ways to make money to fund something like this.
>>
>> That said, there's always somebody that finds a niche who can make these
>> things work with some modest gains.  But just keep in mind what everyone
>> else has said about the potential ethical dilemmas of it polluting/diluting
>> gameplay.
>>
>> If you just don't want to spend the time doing assets... just ask for
>> someone else to make the assets and promise them their name in the credits.
>>  Most people don't have a problem going with that.
>>
>> —Kevin
>>
>> On Sep 20, 2011, at 8:17 PM, Eugenio Roman wrote:
>>
>>  I hope, I mean, I am gonna do some visual test and post it here during
>>> the
>>> week, because I feel that it goes with the atmosphere. So, I thought
>>> selling
>>> some of those spots, might be a nice way to earn money and save some time
>>> doing some texture work, if someone proiveds me with an image they want
>>> to
>>> advertise. My main concern is the legality, like, what if they don't pay,
>>> they pay and I never finish the campaign, or someone suing me for
>>> copyright
>>> content on the advertiser's image, or valve simply frowning upon the idea
>>> of
>>> selling ad spots on  a map. I'll try to do the test image tomorrow, if I
>>> am
>>> not overloaded with Uni work.
>>>
>>> On Tue, Sep 20, 2011 at 10:00 PM, Arthur Lin<[email protected]>
>>>  wrote:
>>>
>>>  Somebody tried to recruit people to do this and he got plenty of good
>>>> feedback on why it is not a good idea. To me, the biggest problem (out
>>>> of
>>>> many) is that it cheapens the quality of the campaign and you don't earn
>>>> that much for doing so. Valve has been experimenting with ways for
>>>> contributors to get something in return as you can see with TF2. For
>>>> L4D,
>>>> Cold Stream was a "commissioned" project if that's the correct
>>>> terminology.
>>>> What's funny is that the guy that tried to recruit people had some of
>>>> his
>>>> work incorporated into Cold Stream! I think he originally did the
>>>> scrolling
>>>> water effect in Freezer Burn and brought it over the horse-shoe map.
>>>> Anyway,
>>>> I'm sure the two have kind of arrangement involved.
>>>>
>>>> As for ads outright, I don't remember Valve really pushing them since
>>>> Counter-Strike. That may be a sign that they've learned a valuable
>>>> lesson
>>>> regarding that approach to at the very least keep it on hold.
>>>>
>>>> In any case, I'm sure you'll get something in return if people like your
>>>> work, maybe worth more than just cash.
>>>>
>>>> On Tue, Sep 20, 2011 at 7:54 PM, Glen Huey<[email protected]>  wrote:
>>>>
>>>>  This came up once before with someone on here and received a pretty
>>>>> cold
>>>>> response.  I don't know for certain but I believe the only way to
>>>>> profit
>>>>> from this hobby is to build an impressive enough portfolio of work that
>>>>> a
>>>>> gaming company hires you.
>>>>> On Sep 20, 2011 7:14 PM, "Eugenio 
>>>>> Roman"<eugenio.motanum91@**gmail.com<[email protected]>
>>>>> >
>>>>> wrote:
>>>>>
>>>>>> Hello, so recently I got an idea to earn some money with the time I am
>>>>>> spending on my L4D2 campaign.
>>>>>>
>>>>>> In my campaign, the survivors get to some subway stations, and I was
>>>>>> thinking of puting some add spots and sell them to, I donno, whoever
>>>>>>
>>>>> wants
>>>>>
>>>>>> to purchase that spot. A bit like how Deus Ex has real adds on its
>>>>>>
>>>>> game,
>>>>
>>>>> exept, mine won't be dinamic, it will be a one time add forever.
>>>>>>
>>>>>> The only problem I see, is the legality of doing this. Can I sell
>>>>>> spots
>>>>>>
>>>>> in
>>>>>
>>>>>> my map? I am not selling the maps, but just adds on the map. The map
>>>>>> is
>>>>>>
>>>>> free
>>>>>
>>>>>> and people would pay me to get their image on some places of the
>>>>>>
>>>>> campaign.
>>>>> I
>>>>>
>>>>>> sent Gabe an email some hours ago, but I doubt he will reply. I also
>>>>>>
>>>>> can't
>>>>>
>>>>>> seem to find the Left 4 Dead 2 Authoring tools' EULA so I can fully
>>>>>>
>>>>> read
>>>>
>>>>> it.
>>>>>
>>>>>> So, I am hoping someone over at Valve (Chet!) can lend me some advise
>>>>>>
>>>>> on
>>>>
>>>>> this. It would be nice to get something out of all this time I am
>>>>>>
>>>>> investing.
>>>>>
>>>>>> What do you guys think? Should I go for it? Any unforseeable
>>>>>>
>>>>> consequences?
>>>>>
>>>>>> Any of you tried this before?
>>>>>>
>>>>>> Thanks
>>>>>> --
>>>>>> Eugenio "Motanum" Roman
>>>>>>
>>>>>> [email protected]
>>>>>> http://twitter.com/#!/MotanumR
>>>>>> http://steamcommunity.com/id/**Motanum<http://steamcommunity.com/id/Motanum>
>>>>>> http://www.youtube.com/user/**motanium<http://www.youtube.com/user/motanium>
>>>>>> ______________________________**_________________
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>>>>>> http://list.valvesoftware.com/**cgi-bin/mailman/listinfo/**l4dmapper<http://list.valvesoftware.com/cgi-bin/mailman/listinfo/l4dmapper>
>>>>>>
>>>>> ______________________________**_________________
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>>>>
>>>
>>> --
>>> Eugenio "Motanum" Roman
>>>
>>> [email protected]
>>> http://twitter.com/#!/MotanumR
>>> http://steamcommunity.com/id/**Motanum<http://steamcommunity.com/id/Motanum>
>>> http://www.youtube.com/user/**motanium<http://www.youtube.com/user/motanium>
>>> ______________________________**_________________
>>> L4Dmapper mailing list
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>>>
>>
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>>
>
>
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>



-- 
Eugenio "Motanum" Roman

[email protected]
http://twitter.com/#!/MotanumR
http://steamcommunity.com/id/Motanum
http://www.youtube.com/user/motanium
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