Hello, currently I'm working on an elevator in my map which should be able to travel up and down between two floors. At first it was made with path_tracks but somehow this was buggy so I removed it and build it again, this time with func_elevator. It works good so far, but there's still one thing I have to fix.
I want the elevator to work with only one button, so I can use the "elevator_buttons" model, which looks more realistic than other things. So my thought was using a compare method: 1. the func_button triggers logic_compare 2. compare value is "2" 3. current value is set by the floor the elvator reaches: 1=bottom, 3=top 4. so the logic_compare tells the elevator where it should move to But somehow only the first use works. After I reached the top floor the elevator gets stuck there. I can press the button, but it does not travel down again. It looks like it still thinks it has to travel to the top floor, but then realizes that it already is there, so it does nothing. But I want it to travel down, of course. And I really think I've set it up correctly, but ingame it doesn't work. So I hope someone here can help and tell me what's wrong. Or maybe you know a workaround. _______________________________________________ L4Dmapper mailing list [email protected] http://list.valvesoftware.com/cgi-bin/mailman/listinfo/l4dmapper
