ent_messages_draw 1 is also a useful command to show input/output, which
you can use to check the logic of the entities.

On Sat, Oct 29, 2011 at 7:53 PM, Arthur Lin <[email protected]> wrote:

> There can be multiple causes. The cause can be as simple as incorrect logic
> itself. You can start by eliminating causes by using the console command
> ent_fire, such as ent_fire <targetname of func_elevator> MoveToFloor
> <info_elevator_floor floor name> to see if the elevators are able to freely
> from floor to floor. If so, see how the button is behaving (settings and
> otherwise), the logic_compare, etc. You can also use console command
> ent_dump to see the status of your entities, such as ent_dump
> <logic_compare
> targetname>.
>
> On Sat, Oct 29, 2011 at 4:46 AM, Steffen Walliser <
> [email protected]> wrote:
>
> > Hello,
> > currently I'm working on an elevator in my map which should be able to
> > travel up and down between two floors. At first it was made with
> > path_tracks but somehow this was buggy so I removed it and build it
> > again, this time with func_elevator. It works good so far, but there's
> > still one thing I have to fix.
> >
> > I want the elevator to work with only one button, so I can use the
> > "elevator_buttons" model, which looks more realistic than other things.
> > So my thought was using a compare method:
> > 1. the func_button triggers logic_compare
> > 2. compare value is "2"
> > 3. current value is set by the floor the elvator reaches: 1=bottom, 3=top
> > 4. so the logic_compare tells the elevator where it should move to
> >
> > But somehow only the first use works. After I reached the top floor the
> > elevator gets stuck there. I can press the button, but it does not
> > travel down again. It looks like it still thinks it has to travel to the
> > top floor, but then realizes that it already is there, so it does
> > nothing. But I want it to travel down, of course.
> >
> > And I really think I've set it up correctly, but ingame it doesn't work.
> > So I hope someone here can help and tell me what's wrong. Or maybe you
> > know a workaround.
> >
> > _______________________________________________
> > L4Dmapper mailing list
> > [email protected]
> > http://list.valvesoftware.com/cgi-bin/mailman/listinfo/l4dmapper
> >
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