ent_messages_draw 1 is also a useful command to show input/output, which you can use to check the logic of the entities.
On Sat, Oct 29, 2011 at 7:53 PM, Arthur Lin <[email protected]> wrote: > There can be multiple causes. The cause can be as simple as incorrect logic > itself. You can start by eliminating causes by using the console command > ent_fire, such as ent_fire <targetname of func_elevator> MoveToFloor > <info_elevator_floor floor name> to see if the elevators are able to freely > from floor to floor. If so, see how the button is behaving (settings and > otherwise), the logic_compare, etc. You can also use console command > ent_dump to see the status of your entities, such as ent_dump > <logic_compare > targetname>. > > On Sat, Oct 29, 2011 at 4:46 AM, Steffen Walliser < > [email protected]> wrote: > > > Hello, > > currently I'm working on an elevator in my map which should be able to > > travel up and down between two floors. At first it was made with > > path_tracks but somehow this was buggy so I removed it and build it > > again, this time with func_elevator. It works good so far, but there's > > still one thing I have to fix. > > > > I want the elevator to work with only one button, so I can use the > > "elevator_buttons" model, which looks more realistic than other things. > > So my thought was using a compare method: > > 1. the func_button triggers logic_compare > > 2. compare value is "2" > > 3. current value is set by the floor the elvator reaches: 1=bottom, 3=top > > 4. so the logic_compare tells the elevator where it should move to > > > > But somehow only the first use works. After I reached the top floor the > > elevator gets stuck there. I can press the button, but it does not > > travel down again. It looks like it still thinks it has to travel to the > > top floor, but then realizes that it already is there, so it does > > nothing. But I want it to travel down, of course. > > > > And I really think I've set it up correctly, but ingame it doesn't work. > > So I hope someone here can help and tell me what's wrong. Or maybe you > > know a workaround. > > > > _______________________________________________ > > L4Dmapper mailing list > > [email protected] > > http://list.valvesoftware.com/cgi-bin/mailman/listinfo/l4dmapper > > > _______________________________________________ > L4Dmapper mailing list > [email protected] > http://list.valvesoftware.com/cgi-bin/mailman/listinfo/l4dmapper > _______________________________________________ L4Dmapper mailing list [email protected] http://list.valvesoftware.com/cgi-bin/mailman/listinfo/l4dmapper
