See what's going on with player_start first. There should only be one area where the players actually start. select_with_attribute, clear_attribute/nav_clear_attribute, then re-mark the appropriate area. If they're popping up every time you start the map, you'll have to check your entities.
On Mon, Oct 31, 2011 at 10:00 AM, Mark Edwards <[email protected] > wrote: > I'm almost ready to release a map but I'm having some problems with the > nav. Both my saferooms are set up properly, but when I run a nav_analyze, > the flow goes in the right direction but I get random player_start marks > throughout the map, a message about a missing info_changelevel (which I > have), and the escape_route only starts half-way through. Although the flow > goes in the right direction, the info_changelevel error and the fact that I > get tanks near the spawn and my rescue closets don't work makes me think > the nav is going backwards, but I have no idea why. Is there a maximum > length for the escape route? That's all I can think of because the level is > so huge, but even then it should still recognise the direction. > > ______________________________**_________________ > L4Dmapper mailing list > [email protected].**com <[email protected]> > http://list.valvesoftware.com/**cgi-bin/mailman/listinfo/**l4dmapper<http://list.valvesoftware.com/cgi-bin/mailman/listinfo/l4dmapper> > _______________________________________________ L4Dmapper mailing list [email protected] http://list.valvesoftware.com/cgi-bin/mailman/listinfo/l4dmapper
