Thanks to both of you. I made a stupid mistake, my logic_compare fired the wrong output...
And thanks for the commands, they are really useful! On 20:59, Scott Graham wrote: > ent_messages_draw 1 is also a useful command to show input/output, which > you can use to check the logic of the entities. > > On Sat, Oct 29, 2011 at 7:53 PM, Arthur Lin <[email protected]> wrote: > >> There can be multiple causes. The cause can be as simple as incorrect logic >> itself. You can start by eliminating causes by using the console command >> ent_fire, such as ent_fire <targetname of func_elevator> MoveToFloor >> <info_elevator_floor floor name> to see if the elevators are able to freely >> from floor to floor. If so, see how the button is behaving (settings and >> otherwise), the logic_compare, etc. You can also use console command >> ent_dump to see the status of your entities, such as ent_dump >> <logic_compare >> targetname>. >> >> On Sat, Oct 29, 2011 at 4:46 AM, Steffen Walliser < >> [email protected]> wrote: >> >>> Hello, >>> currently I'm working on an elevator in my map which should be able to >>> travel up and down between two floors. At first it was made with >>> path_tracks but somehow this was buggy so I removed it and build it >>> again, this time with func_elevator. It works good so far, but there's >>> still one thing I have to fix. >>> >>> I want the elevator to work with only one button, so I can use the >>> "elevator_buttons" model, which looks more realistic than other things. >>> So my thought was using a compare method: >>> 1. the func_button triggers logic_compare >>> 2. compare value is "2" >>> 3. current value is set by the floor the elvator reaches: 1=bottom, 3=top >>> 4. so the logic_compare tells the elevator where it should move to >>> >>> But somehow only the first use works. After I reached the top floor the >>> elevator gets stuck there. I can press the button, but it does not >>> travel down again. It looks like it still thinks it has to travel to the >>> top floor, but then realizes that it already is there, so it does >>> nothing. But I want it to travel down, of course. >>> >>> And I really think I've set it up correctly, but ingame it doesn't work. >>> So I hope someone here can help and tell me what's wrong. Or maybe you >>> know a workaround. >>> >>> _______________________________________________ >>> L4Dmapper mailing list >>> [email protected] >>> http://list.valvesoftware.com/cgi-bin/mailman/listinfo/l4dmapper >> _______________________________________________ >> L4Dmapper mailing list >> [email protected] >> http://list.valvesoftware.com/cgi-bin/mailman/listinfo/l4dmapper > _______________________________________________ L4Dmapper mailing list [email protected] http://list.valvesoftware.com/cgi-bin/mailman/listinfo/l4dmapper
