There can be multiple causes. The cause can be as simple as incorrect logic
itself. You can start by eliminating causes by using the console command
ent_fire, such as ent_fire <targetname of func_elevator> MoveToFloor
<info_elevator_floor floor name> to see if the elevators are able to freely
from floor to floor. If so, see how the button is behaving (settings and
otherwise), the logic_compare, etc. You can also use console command
ent_dump to see the status of your entities, such as ent_dump <logic_compare
targetname>.

On Sat, Oct 29, 2011 at 4:46 AM, Steffen Walliser <
[email protected]> wrote:

> Hello,
> currently I'm working on an elevator in my map which should be able to
> travel up and down between two floors. At first it was made with
> path_tracks but somehow this was buggy so I removed it and build it
> again, this time with func_elevator. It works good so far, but there's
> still one thing I have to fix.
>
> I want the elevator to work with only one button, so I can use the
> "elevator_buttons" model, which looks more realistic than other things.
> So my thought was using a compare method:
> 1. the func_button triggers logic_compare
> 2. compare value is "2"
> 3. current value is set by the floor the elvator reaches: 1=bottom, 3=top
> 4. so the logic_compare tells the elevator where it should move to
>
> But somehow only the first use works. After I reached the top floor the
> elevator gets stuck there. I can press the button, but it does not
> travel down again. It looks like it still thinks it has to travel to the
> top floor, but then realizes that it already is there, so it does
> nothing. But I want it to travel down, of course.
>
> And I really think I've set it up correctly, but ingame it doesn't work.
> So I hope someone here can help and tell me what's wrong. Or maybe you
> know a workaround.
>
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