@Zap That was one of the first things I looked at when I started mapping
for L4D. I could use Sketchup and of course use the plug-in to convert it
to hammer, but meh.

On Wed, Nov 9, 2011 at 9:38 AM, AJ Hallmon <[email protected]> wrote:

> @Tim,
>
> I actually considered using Sketchup at first, but ended up just deciding
> on using Hammer instead... plus Eugenio's idea of turning it into a
> Survival map was pretty cool as well.
>
>  On Wed, Nov 9, 2011 at 9:27 AM, Major Johnson <[email protected]> wrote:
>
>> That they do, and it only confuses people later.
>>
>> Draco18s
>>
>>
>> On Wed, Nov 9, 2011 at 10:23 AM, Saul Rennison <[email protected]
>> >wrote:
>>
>> > Thanks for clearing up guys, as I'm a programmer I just knew that they
>> used
>> > a scale of 1 unit:1 inch for characters (for hulls and view offsets).
>> >
>> > Today I learned.
>> >
>> >
>> > Kind regards,
>> > *Saul Rennison*
>> >
>> >
>> > On 9 November 2011 15:18, Major Johnson <[email protected]> wrote:
>> >
>> > > Except that there aren't 16 inches to a foot. ;)
>> > >
>> > > (16 HU = 12 inches <
>> http://developer.valvesoftware.com/wiki/Hammer_Units
>> > >)
>> > >
>> > > Draco18s
>> > >
>> > > On Wed, Nov 9, 2011 at 10:11 AM, Saul Rennison <
>> [email protected]
>> > > >wrote:
>> > >
>> > > > 1 unit in Source is equal to an inch.
>> > > >
>> > > >
>> > > > Kind regards,
>> > > > *Saul Rennison*
>> > > >
>> > > >
>> > > > On 9 November 2011 14:38, AJ Hallmon <[email protected]> wrote:
>> > > >
>> > > > > Well the floor plan isn't actually based on an existing structure
>> > (just
>> > > > one
>> > > > > she made up), and she didn't have any exact dimensions, more so
>> just
>> > a
>> > > > > sketch on some graph paper, so I'm not really worried about
>> > dimensions
>> > > > that
>> > > > > much (although I did do some testing a long time ago when
>> building my
>> > > > first
>> > > > > house map, based on the common theory of 1 foot in RL = 16 units
>> in
>> > > > > hammer).
>> > > > >
>> > > > > And the floor plan isnt exactly that complicated, and I'm
>> relatively
>> > > fast
>> > > > > with hammer anyways, so I'm not too worried on time especially
>> since
>> > I
>> > > > > already have most of the props being used figured out.
>> > > > >
>> > > > > On Wed, Nov 9, 2011 at 8:32 AM, <[email protected]>
>> wrote:
>> > > > >
>> > > > > > I think there is no problem. I made a css map of my old high
>> school
>> > > > and I
>> > > > > > had no problems.
>> > > > > >
>> > > > > > The issue of using hammer as a floor deisgn are the
>> measurements.
>> > You
>> > > > can
>> > > > > > get a nice aproximate but you won't be able to find out exactly
>> the
>> > > > > > distances within objects so it won't be definitive for an
>> architect
>> > > or
>> > > > > > people like that. It could be usefull to see how it would look
>> with
>> > > > > > lighting, some props (and zombies), so give it a go, although
>> due
>> > > > monday
>> > > > > is
>> > > > > > gonna be quite stressfull to make a finalized relatively
>> polished
>> > map
>> > > > > >
>> > > > > > I hope this helps and tackles some of your questions
>> > > > > > Enviado desde mi oficina móvil BlackBerry® de Telcel
>> > > > > >
>> > > > > > -----Original Message-----
>> > > > > > From: AJ Hallmon <[email protected]>
>> > > > > > Sender: [email protected]
>> > > > > > Date: Wed, 9 Nov 2011 08:26:48
>> > > > > > To: Left 4 Dead Modder List<[email protected]>
>> > > > > > Reply-To: Left 4 Dead Modder List <
>> > [email protected]>
>> > > > > > Subject: [L4Dmapper] Source Engine Used for 3D visualization
>> > project?
>> > > > > >
>> > > > > > A (high school) teacher of mine asked for my assistance on a
>> > college
>> > > > > > project in which she has to create a floor plan of a school tech
>> > > > center.
>> > > > > I
>> > > > > > agreed to help her and also mentioned I can create a 3d
>> > visualization
>> > > > of
>> > > > > > the floor plan, using the Source Engine.
>> > > > > >
>> > > > > > I was wondering on the legality of doing so. I will be creating
>> the
>> > > > > > visualization using L4D2 including some L4D2 models as well as
>> > custom
>> > > > > > models.
>> > > > > >
>> > > > > > I nor the teacher is getting paid for the project, but it will
>> be
>> > > used
>> > > > > for
>> > > > > > a college project.
>> > > > > >
>> > > > > > Please respond as soon as possible please, as the project is due
>> > > > Monday.
>> > > > > >
>> > > > > > Thanks,
>> > > > > >
>> > > > > > AJ Hallmon
>> > > > > > _______________________________________________
>> > > > > > L4Dmapper mailing list
>> > > > > > [email protected]
>> > > > > >
>> http://list.valvesoftware.com/cgi-bin/mailman/listinfo/l4dmapper
>> > > > > > _______________________________________________
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>> > > > > >
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