@Zap That was one of the first things I looked at when I started mapping for L4D. I could use Sketchup and of course use the plug-in to convert it to hammer, but meh.
On Wed, Nov 9, 2011 at 9:38 AM, AJ Hallmon <[email protected]> wrote: > @Tim, > > I actually considered using Sketchup at first, but ended up just deciding > on using Hammer instead... plus Eugenio's idea of turning it into a > Survival map was pretty cool as well. > > On Wed, Nov 9, 2011 at 9:27 AM, Major Johnson <[email protected]> wrote: > >> That they do, and it only confuses people later. >> >> Draco18s >> >> >> On Wed, Nov 9, 2011 at 10:23 AM, Saul Rennison <[email protected] >> >wrote: >> >> > Thanks for clearing up guys, as I'm a programmer I just knew that they >> used >> > a scale of 1 unit:1 inch for characters (for hulls and view offsets). >> > >> > Today I learned. >> > >> > >> > Kind regards, >> > *Saul Rennison* >> > >> > >> > On 9 November 2011 15:18, Major Johnson <[email protected]> wrote: >> > >> > > Except that there aren't 16 inches to a foot. ;) >> > > >> > > (16 HU = 12 inches < >> http://developer.valvesoftware.com/wiki/Hammer_Units >> > >) >> > > >> > > Draco18s >> > > >> > > On Wed, Nov 9, 2011 at 10:11 AM, Saul Rennison < >> [email protected] >> > > >wrote: >> > > >> > > > 1 unit in Source is equal to an inch. >> > > > >> > > > >> > > > Kind regards, >> > > > *Saul Rennison* >> > > > >> > > > >> > > > On 9 November 2011 14:38, AJ Hallmon <[email protected]> wrote: >> > > > >> > > > > Well the floor plan isn't actually based on an existing structure >> > (just >> > > > one >> > > > > she made up), and she didn't have any exact dimensions, more so >> just >> > a >> > > > > sketch on some graph paper, so I'm not really worried about >> > dimensions >> > > > that >> > > > > much (although I did do some testing a long time ago when >> building my >> > > > first >> > > > > house map, based on the common theory of 1 foot in RL = 16 units >> in >> > > > > hammer). >> > > > > >> > > > > And the floor plan isnt exactly that complicated, and I'm >> relatively >> > > fast >> > > > > with hammer anyways, so I'm not too worried on time especially >> since >> > I >> > > > > already have most of the props being used figured out. >> > > > > >> > > > > On Wed, Nov 9, 2011 at 8:32 AM, <[email protected]> >> wrote: >> > > > > >> > > > > > I think there is no problem. I made a css map of my old high >> school >> > > > and I >> > > > > > had no problems. >> > > > > > >> > > > > > The issue of using hammer as a floor deisgn are the >> measurements. >> > You >> > > > can >> > > > > > get a nice aproximate but you won't be able to find out exactly >> the >> > > > > > distances within objects so it won't be definitive for an >> architect >> > > or >> > > > > > people like that. It could be usefull to see how it would look >> with >> > > > > > lighting, some props (and zombies), so give it a go, although >> due >> > > > monday >> > > > > is >> > > > > > gonna be quite stressfull to make a finalized relatively >> polished >> > map >> > > > > > >> > > > > > I hope this helps and tackles some of your questions >> > > > > > Enviado desde mi oficina móvil BlackBerry® de Telcel >> > > > > > >> > > > > > -----Original Message----- >> > > > > > From: AJ Hallmon <[email protected]> >> > > > > > Sender: [email protected] >> > > > > > Date: Wed, 9 Nov 2011 08:26:48 >> > > > > > To: Left 4 Dead Modder List<[email protected]> >> > > > > > Reply-To: Left 4 Dead Modder List < >> > [email protected]> >> > > > > > Subject: [L4Dmapper] Source Engine Used for 3D visualization >> > project? >> > > > > > >> > > > > > A (high school) teacher of mine asked for my assistance on a >> > college >> > > > > > project in which she has to create a floor plan of a school tech >> > > > center. >> > > > > I >> > > > > > agreed to help her and also mentioned I can create a 3d >> > visualization >> > > > of >> > > > > > the floor plan, using the Source Engine. >> > > > > > >> > > > > > I was wondering on the legality of doing so. I will be creating >> the >> > > > > > visualization using L4D2 including some L4D2 models as well as >> > custom >> > > > > > models. >> > > > > > >> > > > > > I nor the teacher is getting paid for the project, but it will >> be >> > > used >> > > > > for >> > > > > > a college project. >> > > > > > >> > > > > > Please respond as soon as possible please, as the project is due >> > > > Monday. >> > > > > > >> > > > > > Thanks, >> > > > > > >> > > > > > AJ Hallmon >> > > > > > _______________________________________________ >> > > > > > L4Dmapper mailing list >> > > > > > [email protected] >> > > > > > >> http://list.valvesoftware.com/cgi-bin/mailman/listinfo/l4dmapper >> > > > > > _______________________________________________ >> > > > > > L4Dmapper mailing list >> > > > > > [email protected] >> > > > > > >> http://list.valvesoftware.com/cgi-bin/mailman/listinfo/l4dmapper >> > > > > > >> > > > > _______________________________________________ >> > > > > L4Dmapper mailing list >> > > > > [email protected] >> > > > > http://list.valvesoftware.com/cgi-bin/mailman/listinfo/l4dmapper >> > > > > >> > > > _______________________________________________ >> > > > L4Dmapper mailing list >> > > > [email protected] >> > > > http://list.valvesoftware.com/cgi-bin/mailman/listinfo/l4dmapper >> > > > >> > > _______________________________________________ >> > > L4Dmapper mailing list >> > > [email protected] >> > > http://list.valvesoftware.com/cgi-bin/mailman/listinfo/l4dmapper >> > > >> > _______________________________________________ >> > L4Dmapper mailing list >> > [email protected] >> > http://list.valvesoftware.com/cgi-bin/mailman/listinfo/l4dmapper >> > >> _______________________________________________ >> L4Dmapper mailing list >> [email protected] >> http://list.valvesoftware.com/cgi-bin/mailman/listinfo/l4dmapper >> > > _______________________________________________ L4Dmapper mailing list [email protected] http://list.valvesoftware.com/cgi-bin/mailman/listinfo/l4dmapper
