That they do, and it only confuses people later. Draco18s
On Wed, Nov 9, 2011 at 10:23 AM, Saul Rennison <[email protected]>wrote: > Thanks for clearing up guys, as I'm a programmer I just knew that they used > a scale of 1 unit:1 inch for characters (for hulls and view offsets). > > Today I learned. > > > Kind regards, > *Saul Rennison* > > > On 9 November 2011 15:18, Major Johnson <[email protected]> wrote: > > > Except that there aren't 16 inches to a foot. ;) > > > > (16 HU = 12 inches <http://developer.valvesoftware.com/wiki/Hammer_Units > >) > > > > Draco18s > > > > On Wed, Nov 9, 2011 at 10:11 AM, Saul Rennison <[email protected] > > >wrote: > > > > > 1 unit in Source is equal to an inch. > > > > > > > > > Kind regards, > > > *Saul Rennison* > > > > > > > > > On 9 November 2011 14:38, AJ Hallmon <[email protected]> wrote: > > > > > > > Well the floor plan isn't actually based on an existing structure > (just > > > one > > > > she made up), and she didn't have any exact dimensions, more so just > a > > > > sketch on some graph paper, so I'm not really worried about > dimensions > > > that > > > > much (although I did do some testing a long time ago when building my > > > first > > > > house map, based on the common theory of 1 foot in RL = 16 units in > > > > hammer). > > > > > > > > And the floor plan isnt exactly that complicated, and I'm relatively > > fast > > > > with hammer anyways, so I'm not too worried on time especially since > I > > > > already have most of the props being used figured out. > > > > > > > > On Wed, Nov 9, 2011 at 8:32 AM, <[email protected]> wrote: > > > > > > > > > I think there is no problem. I made a css map of my old high school > > > and I > > > > > had no problems. > > > > > > > > > > The issue of using hammer as a floor deisgn are the measurements. > You > > > can > > > > > get a nice aproximate but you won't be able to find out exactly the > > > > > distances within objects so it won't be definitive for an architect > > or > > > > > people like that. It could be usefull to see how it would look with > > > > > lighting, some props (and zombies), so give it a go, although due > > > monday > > > > is > > > > > gonna be quite stressfull to make a finalized relatively polished > map > > > > > > > > > > I hope this helps and tackles some of your questions > > > > > Enviado desde mi oficina móvil BlackBerry® de Telcel > > > > > > > > > > -----Original Message----- > > > > > From: AJ Hallmon <[email protected]> > > > > > Sender: [email protected] > > > > > Date: Wed, 9 Nov 2011 08:26:48 > > > > > To: Left 4 Dead Modder List<[email protected]> > > > > > Reply-To: Left 4 Dead Modder List < > [email protected]> > > > > > Subject: [L4Dmapper] Source Engine Used for 3D visualization > project? > > > > > > > > > > A (high school) teacher of mine asked for my assistance on a > college > > > > > project in which she has to create a floor plan of a school tech > > > center. > > > > I > > > > > agreed to help her and also mentioned I can create a 3d > visualization > > > of > > > > > the floor plan, using the Source Engine. > > > > > > > > > > I was wondering on the legality of doing so. I will be creating the > > > > > visualization using L4D2 including some L4D2 models as well as > custom > > > > > models. > > > > > > > > > > I nor the teacher is getting paid for the project, but it will be > > used > > > > for > > > > > a college project. > > > > > > > > > > Please respond as soon as possible please, as the project is due > > > Monday. > > > > > > > > > > Thanks, > > > > > > > > > > AJ Hallmon > > > > > _______________________________________________ > > > > > L4Dmapper mailing list > > > > > [email protected] > > > > > http://list.valvesoftware.com/cgi-bin/mailman/listinfo/l4dmapper > > > > > _______________________________________________ > > > > > L4Dmapper mailing list > > > > > [email protected] > > > > > http://list.valvesoftware.com/cgi-bin/mailman/listinfo/l4dmapper > > > > > > > > > _______________________________________________ > > > > L4Dmapper mailing list > > > > [email protected] > > > > http://list.valvesoftware.com/cgi-bin/mailman/listinfo/l4dmapper > > > > > > > _______________________________________________ > > > L4Dmapper mailing list > > > [email protected] > > > http://list.valvesoftware.com/cgi-bin/mailman/listinfo/l4dmapper > > > > > _______________________________________________ > > L4Dmapper mailing list > > [email protected] > > http://list.valvesoftware.com/cgi-bin/mailman/listinfo/l4dmapper > > > _______________________________________________ > L4Dmapper mailing list > [email protected] > http://list.valvesoftware.com/cgi-bin/mailman/listinfo/l4dmapper > _______________________________________________ L4Dmapper mailing list [email protected] http://list.valvesoftware.com/cgi-bin/mailman/listinfo/l4dmapper
