That they do, and it only confuses people later.

Draco18s


On Wed, Nov 9, 2011 at 10:23 AM, Saul Rennison <[email protected]>wrote:

> Thanks for clearing up guys, as I'm a programmer I just knew that they used
> a scale of 1 unit:1 inch for characters (for hulls and view offsets).
>
> Today I learned.
>
>
> Kind regards,
> *Saul Rennison*
>
>
> On 9 November 2011 15:18, Major Johnson <[email protected]> wrote:
>
> > Except that there aren't 16 inches to a foot. ;)
> >
> > (16 HU = 12 inches <http://developer.valvesoftware.com/wiki/Hammer_Units
> >)
> >
> > Draco18s
> >
> > On Wed, Nov 9, 2011 at 10:11 AM, Saul Rennison <[email protected]
> > >wrote:
> >
> > > 1 unit in Source is equal to an inch.
> > >
> > >
> > > Kind regards,
> > > *Saul Rennison*
> > >
> > >
> > > On 9 November 2011 14:38, AJ Hallmon <[email protected]> wrote:
> > >
> > > > Well the floor plan isn't actually based on an existing structure
> (just
> > > one
> > > > she made up), and she didn't have any exact dimensions, more so just
> a
> > > > sketch on some graph paper, so I'm not really worried about
> dimensions
> > > that
> > > > much (although I did do some testing a long time ago when building my
> > > first
> > > > house map, based on the common theory of 1 foot in RL = 16 units in
> > > > hammer).
> > > >
> > > > And the floor plan isnt exactly that complicated, and I'm relatively
> > fast
> > > > with hammer anyways, so I'm not too worried on time especially since
> I
> > > > already have most of the props being used figured out.
> > > >
> > > > On Wed, Nov 9, 2011 at 8:32 AM, <[email protected]> wrote:
> > > >
> > > > > I think there is no problem. I made a css map of my old high school
> > > and I
> > > > > had no problems.
> > > > >
> > > > > The issue of using hammer as a floor deisgn are the measurements.
> You
> > > can
> > > > > get a nice aproximate but you won't be able to find out exactly the
> > > > > distances within objects so it won't be definitive for an architect
> > or
> > > > > people like that. It could be usefull to see how it would look with
> > > > > lighting, some props (and zombies), so give it a go, although due
> > > monday
> > > > is
> > > > > gonna be quite stressfull to make a finalized relatively polished
> map
> > > > >
> > > > > I hope this helps and tackles some of your questions
> > > > > Enviado desde mi oficina móvil BlackBerry® de Telcel
> > > > >
> > > > > -----Original Message-----
> > > > > From: AJ Hallmon <[email protected]>
> > > > > Sender: [email protected]
> > > > > Date: Wed, 9 Nov 2011 08:26:48
> > > > > To: Left 4 Dead Modder List<[email protected]>
> > > > > Reply-To: Left 4 Dead Modder List <
> [email protected]>
> > > > > Subject: [L4Dmapper] Source Engine Used for 3D visualization
> project?
> > > > >
> > > > > A (high school) teacher of mine asked for my assistance on a
> college
> > > > > project in which she has to create a floor plan of a school tech
> > > center.
> > > > I
> > > > > agreed to help her and also mentioned I can create a 3d
> visualization
> > > of
> > > > > the floor plan, using the Source Engine.
> > > > >
> > > > > I was wondering on the legality of doing so. I will be creating the
> > > > > visualization using L4D2 including some L4D2 models as well as
> custom
> > > > > models.
> > > > >
> > > > > I nor the teacher is getting paid for the project, but it will be
> > used
> > > > for
> > > > > a college project.
> > > > >
> > > > > Please respond as soon as possible please, as the project is due
> > > Monday.
> > > > >
> > > > > Thanks,
> > > > >
> > > > > AJ Hallmon
> > > > > _______________________________________________
> > > > > L4Dmapper mailing list
> > > > > [email protected]
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> > > > >
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