> I personally prefer Catmull-Rom splines for ease-of-use. Splines that
> also have tension and bias
> are indeed nice to give the user more control. But in a 3D  
> environment i
> find them to be very
> hard to use. In that case i much rather go with a basic cardinal  
> spline
> function and add more points
> to it to adjust the overall shape.

   I could use a bunch of bezier curves stitched together and that  
would make the curve pass through all control points plus allow  
tangent control.

   I'm just not sure how to handle the length problem. Anyone have  
any experience with how other applications force a curve to be of a  
certain length?

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