On May 17, 2012, at 8:42 AM, Roy Stogner wrote:

> SerialMesh::renumber_nodes_and_elements() "renumbers" all elements,
> true, but as long as they start out in proper order
> (_elements[i]->id() == i) they should stay the same up until the first
> hole is reached, which shouldn't happen until after all the level 0
> elements have been passed.  Perhaps the trouble is that for file-based
> numberings our MeshInput classes *aren't* starting us with
> (_elements[i]->id() == i)?

You're right about Elements, Roy… I hadn't notice that.  But for nodes that's 
not the case (and that's where we're seeing problems).

The issue happens when the node numbering for an element in a read in mesh 
doesn't match the libMesh ordering for nodes on that element.  Look just below 
where it's setting the elem ids…

Derek


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