>> Not necessarily - it may return only constant-type objects to the user.  One
>> idea is that it would just return the address of the node wrapped in an
>> object that clarifies the intent.  So in that case there is no more memory
>> required in the underlying mesh than currently required.
> 
> This is nice memory wise (and unlike Derek, I do shudder at the idea
> of adding more bytes-per-node), but then there's no way to safely pass
> nodes from one processor to another without losing that
> identification.  Static ids are much preferable to that.

Oh absolutely - more state would need to be handled when shipping objects
around.  I'm not too worried about that though - I'll try to think of a fix
for that.

-Ben



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