On Thu, 17 May 2012, Derek Gaston wrote:
You're right about Elements, Roy… I hadn't notice that. But for
nodes that's not the case (and that's where we're seeing problems).
The issue happens when the node numbering for an element in a read
in mesh doesn't match the libMesh ordering for nodes on that
element. Look just below where it's setting the elem ids…
Ha! I saw the behavior for elements and just assumed it would be
using the same behavior for nodes.
Would it fix things for you (at least as a first pass) if it *was*
using the same behavior for nodes? Take the node renumbering out of
the elements loop, add a nodes loop which does the same
renumbering-without-reordering?
---
Roy
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