On Thu, 24 May 2012, Derek Gaston wrote:

> HOWEVER: This is now a 2nLog(n) algorithm... where n is the number
> of nodes in your mesh.

Replace std::set with LIBMESH_BEST_UNORDERED_SET and (as long as
configure found a gnu or tr1 or c++11 hash table container) we ought
to be back to O(n).  Since you're not actually trying to iterate
through connected_nodes in order, just testing for set inclusion
later, there's no need to preserve ordering.  The hash tables probably
take up more memory, but I don't think the difference will be
too bad - might want to benchmark (both RAM and CPU usage) to be sure.
---
Roy

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