On Tue, 28 Aug 2012, David Knezevic wrote:

> I'm doing some domain decomposition stuff, and I want to "stitch"
> distinct (conforming) meshes together into a single global mesh. The
> first step is to implement a "mesh union" operation, and I'll deal with
> merging "overlapping" nodes afterwards.
>
> To do this, I wrote a function build_mesh_union, which is pasted below.
> Worth adding to MeshTools, or somewhere like that?

In my opinion, definitely worth adding to MeshTools.

Any chance it could be defined to work with ranges and output
iterators rather than just MeshBases?  I'm pretty proud of the way
MeshCommunication::allgather() works now, for example.  You'd then
have the ability to do things like stitching together selected
subdomains "for free".
---
Roy

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