On 08/28/2012 01:23 PM, John Peterson wrote:
> On Tue, Aug 28, 2012 at 10:34 AM, David Knezevic
> <[email protected]> wrote:
>> I'm doing some domain decomposition stuff, and I want to "stitch"
>> distinct (conforming) meshes together into a single global mesh. The
>> first step is to implement a "mesh union" operation, and I'll deal with
>> merging "overlapping" nodes afterwards.
>>
>> To do this, I wrote a function build_mesh_union, which is pasted below.
>> Worth adding to MeshTools, or somewhere like that?
> I'd say definitely yes, but by "deal with merging overlapping nodes
> afterwards" did you mean *this* function would eventually do that, or
> that will be up to the user/another function?
>
> It seems to me that this function will be most useful if it can handle
> the overlaps itself...

I agree, it'd be good to handle that in this function, but I was 
originally planning to do that in user code. The main reason for that is 
that I wanted to make use of extra info that I have, e.g. which mesh 
connects with which other mesh, and the boundary IDs of the mesh 
interfaces. I don't really want to put all the logic inside this union 
function...

David


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