On 08/28/2012 01:21 PM, Roy Stogner wrote:
>
> On Tue, 28 Aug 2012, David Knezevic wrote:
>
>> I'm doing some domain decomposition stuff, and I want to "stitch"
>> distinct (conforming) meshes together into a single global mesh. The
>> first step is to implement a "mesh union" operation, and I'll deal with
>> merging "overlapping" nodes afterwards.
>>
>> To do this, I wrote a function build_mesh_union, which is pasted below.
>> Worth adding to MeshTools, or somewhere like that?
>
> In my opinion, definitely worth adding to MeshTools.

OK, great.

> Any chance it could be defined to work with ranges and output
> iterators rather than just MeshBases?  I'm pretty proud of the way
> MeshCommunication::allgather() works now, for example.  You'd then
> have the ability to do things like stitching together selected
> subdomains "for free".

Sounds good to me, but I'd have to look at some example code in the 
library to figure out how to implement that.

How about I check in what I have now, and then we add the ranges and 
output iterators later?

David

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