On 08/28/2012 02:52 PM, Roy Stogner wrote:
>
> On Tue, 28 Aug 2012, David Knezevic wrote:
>
>> OK, well I'd be happy to add the complete API, as long as we're
>> happy to assume that the meshes are conforming on the interfaces,
>> and that the user provides all the necessary connectivity info
>> (essentially a "meta-mesh" data structure)
>
> Should it require a complicated data structure?  User specifies two
> boundary condition ids, library stitches together points from the one
> that equal points from the other; user repeats with different ids as
> necessary, then makes sure to prepare_for_use() before finishing.

Yep, that's what I had in mind. The boundary IDs act as neighbor 
connectivity.

So we just leave points on a boundary that don't match up untouched? 
Works for me.



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