We need to display a 3D castmember across multiple graphic
cards. (Macintosh/ATI Rage cards)
What is happening is this : (with "direct to stage" turned ON) when models
move from graphics card 1 to graphics card 2, all hell breaks
loose...graphics card 1 doesn't refresh(so a ghost of the model is left
behind) and on graphics card 2 we see garbage moving across the screen
instead of seeing the model move across the screen.
With "direct to stage" turned OFF, everything is fine...but we'll take a
performance hit when we render our real world, which will be filled with
models and animated characters.
Is there anyway that I can have "direct to stage" ON AND have my 3d
castmember display correctly across multiple graphics cards?
I know this is a pretty unique configuration, but any help or advice would
be great! Thanks!
Are there Macromedia Tech people on this list?
-James
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