Colin:

I've been trying your suggestion and it's not as easy as it seems...
The models don't seem to move from one sprite to the next nicely...i.e. the 
perspectives are off.  And if I move stuff
I'm fairly new to 3d and the camera stuff is driving me a little bonkers.

I'm just trying to reason it out on paper:
One camera sees only part of the world...a frustrum...
Is it possible to have two same frustrums(i.e.two same cameras...except 
position) next to each other and cover the same viewing area as one 
frustrum(camera)...i think we'll run into more problems when models move 
+/-z...sometimes we'll see the same model in both cameras...

Am I just not seeing something here?  No pun intended.


At 02:06 PM 2/8/2002 -0500, you wrote:
>>Is there anyway that I can have "direct to stage" ON AND have my 3d 
>>castmember display correctly across multiple graphics cards?
>
>
>I'll be doing something similar too, and my approach is going to be to 
>have two 3D sprites, one per monitor. If they are the same scene, then you 
>just need to set the camera positions right, and it should look the same 
>as a single sprite would have looked.
>
>
>--
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James Tu
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