>Am I just not seeing something here? No pun intended.
If you get it right, you should never see the same part of an object
on the two screens at the same time. There is an imperfection where
the join is, but I was hoping that your two monitors would be far
enough apart to disguise that.
Try this:
global w,ballm,cam1,cam2
on startmovie
w = member("world")
w.resetworld()
ballr = w.newmodelresource("ball",#sphere)
ballm = w.newmodel("ball",ballr)
cam1 = w.camera(1)
cam2 = w.newcamera("cam")
cam2.transform = cam1.transform
cam2.fieldofview = cam1.fieldofview
sprite(1).camera = cam1
sprite(2).camera = cam2
cam2.transform.position = cam2.transform.position + vector(207,0,0)
end
on exitframe
ballm.transform.position = vector(100+sin((the ticks mod 628)*.02)*200,0,0)
go the frame
end
as a movie script, where there is a member "world" sat twice on a 640
x 480 stage, with sprite 1's left edge at 0, and sprite 2's left edge
at 320. Or you could open this:
http://staging.funnygarbage.com/staff/colin/twocams.dir
You can certainly tell where the join is, but it might be tolerable.
One thing is for sure, I don't think you have any hope of getting two
video cards to share their 3D space cleanly.
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