>Am I just not seeing something here?  No pun intended.

If you get it right, you should never see the same part of an object 
on the two screens at the same time. There is an imperfection where 
the join is, but I was hoping that your two monitors would be far 
enough apart to disguise that.

Try this:

global w,ballm,cam1,cam2

on startmovie
   w = member("world")
   w.resetworld()
   ballr = w.newmodelresource("ball",#sphere)
   ballm = w.newmodel("ball",ballr)
   cam1 = w.camera(1)
   cam2 = w.newcamera("cam")
   cam2.transform = cam1.transform
   cam2.fieldofview = cam1.fieldofview
   sprite(1).camera = cam1
   sprite(2).camera = cam2
   cam2.transform.position = cam2.transform.position + vector(207,0,0)
end

on exitframe
   ballm.transform.position = vector(100+sin((the ticks mod 628)*.02)*200,0,0)
   go the frame
end


as a movie script, where there is a member "world" sat twice on a 640 
x 480 stage, with sprite 1's left edge at 0, and sprite 2's left edge 
at 320. Or you could open this:

http://staging.funnygarbage.com/staff/colin/twocams.dir


You can certainly tell where the join is, but it might be tolerable. 
One thing is for sure, I don't think you have any hope of getting two 
video cards to share their 3D space cleanly.


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