>Is there anyway that I can have "direct to stage" ON AND have my 3d >castmember display correctly across multiple graphics cards?
I'll be doing something similar too, and my approach is going to be to have two 3D sprites, one per monitor. If they are the same scene, then you just need to set the camera positions right, and it should look the same as a single sprite would have looked. -- [To remove yourself from this list, or to change to digest mode, go to http://www.penworks.com/lingo-l.cgi To post messages to the list, email [EMAIL PROTECTED] (Problems, email [EMAIL PROTECTED]). Lingo-L is for learning and helping with programming Lingo. Thanks!]
