I am puppeting sprites. In this instance I puppet
a vector shape and then change it's width. The
problem occurs when I reuse this sprite channel
later for another type of member the sprite takes
the width set for the vector shape. I've tried
setting the puppeted sprite to it's new members
widht but this seems to cause very odd behavior. (
I know I set them for the vector shapes but these
seem to work). What I want to know is if there is
a way where I can initialize a sprite channel so
that it once again takes the member's width
automatically. I already set the puppet equal to
false...

Jason



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