I am puppeting sprites. In this instance I puppet a vector shape and then change it's width. The problem occurs when I reuse this sprite channel later for another type of member the sprite takes the width set for the vector shape. I've tried setting the puppeted sprite to it's new members widht but this seems to cause very odd behavior. ( I know I set them for the vector shapes but these seem to work). What I want to know is if there is a way where I can initialize a sprite channel so that it once again takes the member's width automatically. I already set the puppet equal to false...
Jason _________________________________________________________ Do You Yahoo!? Get your free @yahoo.com address at http://mail.yahoo.com [To remove yourself from this list, or to change to digest mode, go to http://www.penworks.com/lingo-l.cgi To post messages to the list, email [EMAIL PROTECTED] (Problems, email [EMAIL PROTECTED]). Lingo-L is for learning and helping with programming Lingo. Thanks!]
