At 10:07 -0500 02/20/2002, Jason Gruhl wrote: >Howdy-Tzi, >I have to puppet sprites. The reason is that I'm >building a system which is displaying alot of >different content. Graphic designers are making >about 500 casts of content. I load them in >dynamically and clearly I have to puppet this >content. Do you have an answer to the question?
Yes I do. Since the puppeted characteristics are being retained in the sprite frames, moving away from those frames in the Score after unpuippeting the sprites, and then returning to those frames, should reset the sprites' characteristics. So if, for instance, everything is happening in frame 1, and your sprites span only across frame 1, you should be able to unpuppet the sprites, then go to frame 2, and then return to frame 1. That ought to clear the extra stuff. -- Warren Ockrassa | http://www.nightwares.com/ Director help | Free files | Sample chapters | Freelance | Consulting Author | Director 8.5 Shockwave Studio: A Beginner's Guide Published by Osborne/McGraw-Hill http://www.osborne.com/indexes/beginners_guides.shtml [To remove yourself from this list, or to change to digest mode, go to http://www.penworks.com/lingo-l.cgi To post messages to the list, email [EMAIL PROTECTED] (Problems, email [EMAIL PROTECTED]). Lingo-L is for learning and helping with programming Lingo. Thanks!]