At 3:37 PM -0800 2/8/03, you wrote:
I'm looking at an old Director movie with a sound in it. The sound is internal, and I don't have the source file to investigate. This sound starts with a rising pitch, reaches some point and stays there (actually, think of the sound of a car starting out and then reaching cruising
speed). When I turn looping on for the sound, it does the starting out, gets to the cruising and loops on the cruising - the starting out part is not repeated in the looping.

I can track the currentTime and it never goes back to 0. I just turned looping on in the PI, I'm not using any start times or anything.

Can anyone offer a guess what was done to allow/cause this sound to work like this?

-Phil
Hi Phil -

The member probably has an internal loop specified w/in it.
Director has allowed these since forever, but most folks don't know about it.
In the old days it needed to have been an .aif or old mac SE snd file.
At some point (d6?) support for loops within .wav files was also added.

To verify it's an internal loop, right-click on the member & select launch External Editor & take a look at the sound member re-opened into a sound editor - it should display a loop-back indicator right at the top of the 'ramp'.

btw: the d8 Sound Lingo terms #loopStartTime & #loopEndTime were created so that you wouldn't be stuck with these 'hard' loop points branded into a sound.

hth

-Buzz

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