At 5:55 AM -0800 2/9/03, you wrote:
Hi, Fabrice

That takes me back. If you find that CD, or check the Lingo source in the text, you will see that the movement of the robot arm is done with a repeat loop. Those were the days when you would animate in a repeat loop just to get fast enough updates. Now, that same animation would be
too fast to see.

If you find the Lingo for Director 5, Authorized CD, check to see if there is the source file for that armSound. I have from D6 on, and there was never any source for that sound since then. I'd love to get my hands on the original.
I've got the book stashed & the CD is with it -
why do you need it?

-Buzz

-Phil

Fabrice Closier wrote:

 Got this book right in fromt of me, nothing in the explained lingo
 describe the sound file.
 Got to have the compagnon cd somewhere, but if someone need the titel:
 Lingo for Director 5, Authorized from macromedia.

 The original script shown into the book was originally writen bij Pulse
 entertainment and was designed for the Iron Helix game.

 Fabrice

 On Sunday, February 9, 2003, at 05:33 AM, Sean Wilson wrote:

 >
 >> I'm looking at an old Director movie with a sound in it. The sound is
 >> internal, and I don't have the source file to investigate. This sound
 >> starts with a rising pitch, reaches some point and stays there
 >> (actually, think of the sound of a car starting out and then reaching
 >> cruising
 >> speed). When I turn looping on for the sound, it does the starting
 >> out, gets to the cruising and loops on the cruising - the starting
 >> out part is not repeated in the looping.
 >> Can anyone offer a guess what was done to allow/cause this sound to
 >> work like this?
 >
 > I don't know that I can tell you how to reproduce this yourself, only
 > that I've seen a similar sound file in one of MM's Training from the
 > Source-type CDs that came with a Peachpit Press book. The movie file
 > involves animating a mechanical arm to move up and down the left side
 > of the stage and a series of cast members to swap that shows the arm
 > extending and retracting. The sound file that comes with this movie
 > does exactly what you describe - when you turn on looping it does so
 > > not from the start of the file but from some point into the file. I
 > > realize that this should be achievable with (newer) sound lingo, but
 > > this file worked in D7, before any of that was available.
>
> I've never heard of any explanation of how to achieve this, but looked
> around in Sound Forge for possible options and thought I'd found one
> that looked promising, but having just had another quick look I can't
> find what it was and it was years ago I was trying to recreate this
> effect.
>
> Perhaps Buzz has some ideas?
>
> -Sean.
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