I was curious if the source file for this sound was on the 5 CD. But someone else 
already checked and it isn't. So no big deal.

But thanks, anyway

-Phil

Buzz Kettles wrote:

> At 5:55 AM -0800 2/9/03, you wrote:
> >Hi, Fabrice
> >
> >That takes me back. If you find that CD, or check the Lingo source
> >in the text, you will see that the movement of the robot arm is done
> >with a repeat loop. Those were the days when you would animate in a
> >repeat loop just to get fast enough updates. Now, that same
> >animation would be
> >too fast to see.
> >
> >If you find the Lingo for Director 5, Authorized CD, check to see if
> >there is the source file for that armSound. I have from D6 on, and
> >there was never any source for that sound since then. I'd love to
> >get my hands on the original.
>
> I've got the book stashed & the CD is with it -
> why do you need it?
>
> -Buzz
>
> >
> >-Phil
> >
> >Fabrice Closier wrote:
> >
> >>  Got this book right in fromt of me, nothing in the explained lingo
> >>  describe the sound file.
> >>  Got to have the compagnon cd somewhere, but if someone need the titel:
> >>  Lingo for Director 5, Authorized from macromedia.
> >>
> >>  The original script shown into the book was originally writen bij Pulse
> >>  entertainment and was designed for the Iron Helix game.
> >>
> >>  Fabrice
> >>
> >>  On Sunday, February 9, 2003, at 05:33 AM, Sean Wilson wrote:
> >>
> >>  >
> >>  >> I'm looking at an old Director movie with a sound in it. The sound is
> >>  >> internal, and I don't have the source file to investigate. This sound
> >>  >> starts with a rising pitch, reaches some point and stays there
> >>  >> (actually, think of the sound of a car starting out and then reaching
> >>  >> cruising
> >>  >> speed). When I turn looping on for the sound, it does the starting
> >>  >> out, gets to the cruising and loops on the cruising - the starting
> >>  >> out part is not repeated in the looping.
> >>  >> Can anyone offer a guess what was done to allow/cause this sound to
> >>  >> work like this?
> >>  >
> >>  > I don't know that I can tell you how to reproduce this yourself, only
> >>  > that I've seen a similar sound file in one of MM's Training from the
> >>  > Source-type CDs that came with a Peachpit Press book. The movie file
> >>  > involves animating a mechanical arm to move up and down the left side
> >>  > of the stage and a series of cast members to swap that shows the arm
> >>  > extending and retracting. The sound file that comes with this movie
> >>  > does exactly what you describe - when you turn on looping it does so
> >  > > not from the start of the file but from some point into the file. I
> >  > > realize that this should be achievable with (newer) sound lingo, but
> >  > > this file worked in D7, before any of that was available.
> >>  >
> >>  > I've never heard of any explanation of how to achieve this, but looked
> >>  > around in Sound Forge for possible options and thought I'd found one
> >>  > that looked promising, but having just had another quick look I can't
> >>  > find what it was and it was years ago I was trying to recreate this
> >>  > effect.
> >>  >
> >>  > Perhaps Buzz has some ideas?
> >>  >
> >>  > -Sean.
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> >>
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