Hey Colin,
All I hear is the faster tone of m1 no m2 sound at all, neither in the browser or
in D8.
If I go into m2 and move the sound to member 3 and have channel one pointing to
member 3 and also have a copy of the sound in member 3 of m1 then it will play
alright. m2's sound channels are talking to the stage's (m1) cast lib.
Kerry does Colin's example work for you? If it does then I'm really perplexed.
later,
Rob
Colin Holgate wrote:
> >Okay I put the sound file in the main movie and everything works.
> >
> >Once again shows that certain elements of LDMs are not unique but need to talk
> >to the stage. The sound channels and the sound object actually reference the
> >stage and not the LDM, much like the problems seen in mouseEnter/Leave.
> >
>
> Try these two movies:
>
> http://staging.funnygarbage.com/colin/m1.dir
> http://staging.funnygarbage.com/colin/m2.dir
>
> m1 is a movie that has one sound in channel 2, and m2 as a LDM in
> sprite channel 1. m2 has a sound in channel 1. Both sounds can be
> heard. What is different between what I have here and what you are
> trying?
>
> To answer an earlier question, you can open m1 in a browser, and it
> seems to link in m2 ok.
>
> [To remove yourself from this list, or to change to digest mode, go to
> http://www.penworks.com/LUJ/lingo-l.cgi To post messages to the list,
> email [EMAIL PROTECTED] (Problems, email [EMAIL PROTECTED])
> Lingo-L is for learning and helping with programming Lingo. Thanks!]
[To remove yourself from this list, or to change to digest mode, go to
http://www.penworks.com/LUJ/lingo-l.cgi To post messages to the list,
email [EMAIL PROTECTED] (Problems, email [EMAIL PROTECTED])
Lingo-L is for learning and helping with programming Lingo. Thanks!]